Indie puzzle studio · Michigan
Calm puzzles.
Vibrant heart.
Three games you can open at midnight and still feel good about in the morning. No energy meters, no loot boxes, nothing that rushes you.
- Two games live on iOS and Android
- Trio Bloom out now on Google Play
- One developer. No publisher.
The games
Three games. Three moods. One promise.
Each one has its own look and its own idea. All of them follow the same rules about your time and your money.
Block puzzle
Out now on iOS and AndroidGridSnap
Drag. Snap. Clear. Breathe.
Place pieces on an 8 by 8 board, fill a line, watch it clear. GridSnap is the block puzzle that opens in warm oak at midnight and still has a neon arcade one tap away.
- Five ways to play. Normal, Classic+ with only big pieces, Fun for chain reactions, Custom with the five to seven shapes you choose, and a Daily Challenge.
- 21 handcrafted themes. Warm Oak, Sage Garden and Rose Quartz for quiet evenings. Neon and friends when you want the arcade. Many follow your phone's light and dark setting.
- A daily with a streak. One puzzle a day with double XP. Your streak is kept safe across midnight and clock changes.
Sudoku
Out now on iOS and AndroidSudoku
Quiet focus. One number at a time.
Classic Sudoku with a soft hand: four difficulties, a daily challenge in three tiers, hints that teach, and 26 themes designed for the end of the day.
- Four difficulties. Easy, Medium, Hard and Expert, each with its own statistics and best times.
- Daily Challenge in three tiers. A fresh Easy, Medium and Hard every day. Complete all three for a Perfect Day, and earn streak freezes for the days life gets in the way.
- Hints that teach. Hint, Auto-Fill notes and Smart Eliminate show the move and the reason, not only the digit.
Tile match
Out now on Google PlayTrio Bloom
Match three. Clear the board.
Tap a tile, it flies into your tray. Three of a kind clear. Empty the board to finish the level. No timers, no lives, and a tray that can bloom when things get tight.
- Every level can be won. Levels are built from a real solution, so there is always a way through. Lose the thread and a second chance re-deals the board along a path that still wins.
- No timers, no lives. Take a breath, look ahead, plan the next match. A level runs a few minutes and stops when you do.
- Gentle helpers. Undo takes back a tile, Shuffle mixes the board, Hint lights a good move, Bloom adds a petal slot.
Our promise
Rules every game follows. Written down, not implied.
These are the studio's own rules. They are the reason a ChillWithNaFu game feels different five minutes in, and still does five months later.
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No account. Ever.
Your progress lives on your phone. Nothing to sign up for, nothing of yours sitting on a server of ours.
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No energy meters.
You never wait for a bar to refill or pay to keep playing. Open a game, play a game.
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You always see what you buy.
No loot boxes, no mystery packs. The real price in your currency sits beside every item before you tap.
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Ads you choose stay your choice.
Rewarded videos only play when you ask for one. Full-screen ads come between rounds, never on the board.
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Built to be played big.
Large text up to twice the size, labels for screen readers, Reduce Motion honored, small phones to tablets.
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One person answers the mail.
Every message to support goes to the person who wrote the code. Bugs get fixed, not filed.
Meet NaFu
One face. Every game.
NaFu is the studio mascot: a rounded square with a smile, drawn in code so it is sharp at any size and takes each game's colors. In GridSnap it answers to Snappy. It breathes, blinks, follows your cursor and cheers a good move.
Hover or tap any of them.
- Idle
- Happy
- Wink
- Cheer
- Sleepy
- Sad
The studio
One person. Two playtesters. No publisher.
ChillWithNaFu Games is Nader, a solo developer in Okemos, Michigan. The studio started in 2024 with GridSnap, because the block puzzles on the store felt loud and the quiet ones felt cheap. Sudoku - Mind Puzzle followed, then Trio Bloom.
Every game ships from the same shared foundation: one save system, one set of accessibility checks, one rulebook for ads and purchases. A fix in one place reaches every game. That is how a one-person studio keeps three games honest.
If something bugs you, write. The person who reads it is the person who wrote the code.
Pick a game. Pick your mood.
Free to start, honest all the way through.